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Invisible Slavery System - I
By Emmett Dabru, Fri Dec 9th

Invisible puzzles are mechanisms hidden inside products andservices you use, and the social/political systems you interactwith. They are invisible due to the use of manufacturedperception and deniability-tactics. These puzzles are designedto harness everyone’s efforts to silently maintain and operatean Invisible Slavery System…

What would happen to the world economy if global problems liketerrorism, global warming, pollution, drugs, cancer and AIDSwere suddenly solved? These problems harness trillions ofdollars per year, both directly and indirectly from the poor,the middle class, and the rich. This money fuels a large portionof our economy and it eventually makes its way to a very fewselect people, the “very few very powerful”. These “very fewvery powerful” did not use principles found in your everydayhow-to business books. They and their families engineeredspecial techniques that led to their success, and they keptthese techniques a family secret for hundreds, maybe thousandsof years. The funny thing is these techniques can be looked upquite readily, but they still remain secret to the vast majoritybecause of the combination of a deniability cloak and aperception cloak.

I will now begin to explain my own theory about these secrets,and how they relate to what is really happening in the worldtoday.

First of all, an “invisible puzzle” is just that, a puzzle thatis invisible without some special way to view it. As it pertainsto my theory, “invisible puzzle” more specifically refers to thedeniable lines of function that are hidden inside the productsand systems that we interact with. These invisible puzzles arethere to control us in very direct tangible ways while sheddingoff proof of the real purposes behind them.

For example, when the bank processes several checks in one dayfor a specific customer they now wait to the end of the day andsort them by size, biggest first, smallest last. Many peoplewait to the last minute to deposit their money, so anunsuspecting customer walks in during the day and deposits theamount to cover the checks, asks for his balance, and breathes asigh of relief to see that he was in time. The balance accordingto the deposit slip is in the black. He goes home with thefeeling that everything is in order. However, the checks thatwere held to the end of the day can be back-posted to a timebefore the deposit, since that is when they really came in. Sothe customer’s account is then returned to the red prior to hisdeposit, as the checks that were not reflected before areback-posted. Then these checks get posted in size order insteadof chronological order, causing the most possible overdrafts tobe generated. Then as the overdraft fees stack up, thecustomer’s account goes further negative than it would haveotherwise, making the deposit ineffective at stopping subsequentoverdrafts from the following day’s checks. The customer’saccount spins out of control by potentially hundreds of dollarswithout his immediate knowledge so that he won’t know in time tofix it before the full damage takes place. The combination ofthese things cause overdraft income to increase three to fourtimes on average. And that’s if he deposited cash. If hedeposited a check then the deposit may post three days later (anarbitrary decision on the part of the bank) - and it doesn’tmatter if it’s from a bank across the street. You could havejust walked the cash across the street but that makes nodifference to the bank. Sure, the bank can make any rule itwants, and the customer is legally at fault for letting his/heraccount go negative. But then the bank purposely manipulatestheir paperwork to triple their income from it. And they do itlegally. How? All they had to do to triple their overdraftincome was to issue a notice to their customers statingsomething to the effect: “From this point forward, in an effortto better serve our customers, whenever there are multiplechecks to process in the same day we will process the biggestone first, the second biggest one second, and so on, processingthe smallest one last. In this way if there are insufficientfunds you are more likely to get your most important checkthrough, such as your mortgage or car payment.” This noticemakes it impossible for the customer to accuse the bank ofmanipulating the paperwork for profit. The deniable alternatepurpose (manipulation of paperwork to triple overdraft profits)is hidden behind a perception cloak (the statement that thechange in calculations is to get your most important checkthrough). As a result, this situation becomes an invisiblepuzzle.

Invisible puzzles can be used to manipulate, but you can’t provethis intent because the stated purpose makes the potentiallymanipulative purpose deniable.

The interesting thing is, these invisible puzzles can be createdthrough remote control. Every now and again a major world eventhits the news, like the “9/11 terrorist attacks”. Then millionsof people everywhere are glued to the TV full of emotion overthe event, waiting to see who is responsible and waiting to seewhat solution will be presented. Each time this happens no proofwill be given for what really happened. That is one of the keysto their technique. This is because of the principle that whenthe truth is hidden people will then look to some other sourcefor answers, like authority or stereotypes. At this pointperceptions are being engineered for a purpose. The purpose isto mobilize large groups of people into specific actions thatcreate and enforce new invisible puzzles. In the case of the9/11 terrorist event our security spending was tripled, dozensof new track & identify laws were launched overnight thatwouldn’t fly previously because of privacy activists, severalmajor legislative acts and antiterrorist treaties weremysteriously completed in a matter of days (hmmm, I would havethought they would need more time than that), and our presidentdeclares to the world “any country that is suspected ofharboring terrorists will be attacked”. Was this a declarationto the world that we intend to deal with terrorists everywhere?Or was this a bully tactic to get other countries to sign ourantiterrorist treaties to avoid suspicion of harboringterrorists so that we won’t attack them? Another invisiblepuzzle?

The “terrorist event” was a perception-engineering tactic. It iseasy to see that it was rigged, so long as you don’t fall forthe mind control. Then the antiterrorist treaty was pushed onother countries through a deniable bully tactic (”will attack ifsuspected of harboring terrorists”, therefore better sign thattreaty to avoid suspicion). Then the antiterrorist treaties wereused as the Trojan Horse to carry a slew of new invisiblepuzzles into other countries. This method accomplishes twothings. First, it delegates the effort so the controlling entityhas less work to do. Second, it cloaks what is really happening.Once this step is successful then honest people in key positionswho are just doing their job will generate dozens of newinvisible puzzles. Of course they are doing their jobs whileunder the influence of the perception game at hand. So withoutknowing it they will create these new invisible puzzles, whichcontrol us through two or more levels of deniability. Forexample, when Canada signed on with our president’santi-terrorist treaties, they rerouted a major portion of theirlegal system to make room for the demands of those treaties.Through this process a slew of new invisible puzzles for Canadawent into place, with little or no additional effort by thosewho actually designed them. In other words, the “very few verypowerful” can efficiently delegate their work whilesimultaneously creating multiple levels of deniability - prettyslick if you ask me.

Proof of intent behind these invisible puzzles cannot be foundindividually (unless they somehow slip up - and in these veryrare cases they execute “black ops” to immediately eliminate theevidence). Despite this lack of proof, if you look at howhundreds of these invisible puzzles fit together you will seehow we are thoroughly enslaved by them, while channeling powerand wealth to the “very few very powerful”. Invisible puzzleshide inside just about every system you interact with (laws,computers, commerce, traffic, finance, school, etc.) and theyhide inside just about every product and service you buy.Whether by intent or by society’s own clumsiness, my websiteshows how a network of these invisible puzzles form theinfrastructure to an Invisible Slavery System. I show how theISS is responsible for robbing 95% of what we do, through amyriad of seemingly unrelated issues that we are forced tocontend with every day. Most people see it differently, becausewithin this delusional perception-engineered-realm, the thoughtthat they are actually slaves just does not make sense to them.

The net effect to living inside an invisible human slave colonyis: ·Unending tangible issues that take away your hard earnedmoney ·Severe reduction of your life span through manipulationof key cellular functions, plus the suppression and disabling ofthe human regenerating cell

·Severe reduction of your health through the consumption ofgarbage foods that we are taught to need and to like, andthrough the use of Trojan Horse consumables that carryaneuploidogenic substances

·Severe reduction of your intelligence through programmedpsychological walls and triggers, shortened attention spans,altered brain chemistry, and keeping us too busy to ponder andquestion

·Stagnation of civilization as a whole as a result of the heavyburden and limitations imposed by the ISS ·Unending globalissues that are never solved, due to all the lies that distortthe truth about them

Why? To amplify and maintain control and profits. People rarelyquestion themselves, especially their convictions and theiremotions, yet that is what’s necessary to see the ISS. Ourperspectives and emotions have been steered to support it ratherthan resist it. Our thoughts have been molded to work hard tomaintain and operate the ISS, without any knowledge that it evenexits. How can something so powerful take so much without ourknowing it?

We interact within an environment that sets up the rationale andvisualizations that make sense relative to each other, one thingexplains the next thing, and so on, resulting in a completecircle of logical reasoning all based on itself, and all insupport of a manufactured/manipulated world-view that theyplanned for our minds. I will show how these perspectives wereengineered to get us to support and operate the ISS, and itsdiabolical web of deniable alternate purpose behind each of ouractions. This oppressor is so good at strategy and mind controlthat he gets us to do his dirty work. As Einstein once said,”The most important thing is to never stop questioning.” And onething I question is the base line that we tend to use todetermine what is healthy, what is a normal life-span, what isthe cost of living, what is a crook, what is justice, what isthe correct way for a computer to operate, etc. These thingshave base lines, which stem from what we are used to. So if whatwe are used to is all messed up, then we simply can’t see it -and we call it “normal” instead of “messed up”.

When the truth is hidden from view what seems normal is acceptedin its place. When we can’t see it for ourselves, people inauthority and others that we trust fill in the blanks for us. Weget used to it, and it becomes “right” for us. And then webelieve we did see it for ourselves, when we really didn’t.Invisible puzzles are responsible for automatically organizingand triggering this process. It goes beyond manufacturedworld-views, as entire cultures and religions have been builtfrom these manipulated perspectives. All to profit the “very fewvery powerful”, or whomever it is that took control. In the endwe are handed a delusional realm to focus on while we work hardas slaves to meet the demands of a ruthless oppressor. Anoppressor who steals 95% of your effort (through the combinationof dozens of systems that you believe you have to interactwith), feeds your body garbage that makes you sick (one of thesystems for making the ISS profitable), feeds your mind lies (tokeep the perception cloak in place), makes you too busy toponder and question (so that you will continue to fall for themind control), and having no regard for life kills us off at ayoung age (so we cannot wise up to the system). As long as weare kept busy and we cooperate fully we may be allowed to live abit longer, but for the most part slaves are the most usefulwhile they are young, healthy and gullible. After that they aregenerally slaughtered for profit. (The “slaughter” part iscloaked as something else, like cancer, heart failure or oldage, courtesy of the ISS.)

The outdated social/political systems of today are unknowinglythe legs and arms of the ISS. Through control, deception, andforce, today’s political/social systems unknowingly (for themost part) are used by the ISS to regulate, feed and monitorhumanity like a herd of cattle, as they are put to work andultimately slaughtered. In this mode real solutions to theworld’s problems will never be found. The ISS controls yourperspective, consequently channeling your emotions andperceptions, thereby prompting you to do precisely what the ISSwants you to do. Awareness is key. Real knowledge is key. And”free will thought” is key. However, perspective controls all ofit.

Continued in Invisible Slavery System - II

About the author:Emmett Dabru.

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Aug 2

Number Puzzle

category: Number Puzzle

Weird Games, Part Ii
By John Deprice, Fri Dec 9th

Tired of playing same old boring games? There are dozens ofwacky, offbeat or just plain weird games out there and I’ve gotthe scoop on the latest releases. Check ‘em out.

Varmintz (Skunk Studios)

This humorous game places the safety of a wacky crew of raccoonsin your hands. In Varmintz Deluxe, you guide five furrycreatures through an obstacle-packed maze.

Varmintz Deluxe brings back classic hop-and-dodge style gameplayin a fast-paced, character-rich environment. The game includes arange of characters and stars. Varmintz is a scrappy raccoonposse in search of golden eggs. Each of the more than 50 levelscontains a variety of challenging obstacles and in-game enemies,including rabid dogs, lumberjacks, cowboys, joggers, andskateboarders.

Oh yeah, it’s the only game of this kind, where you have noweapons whatsoever. Good luck!

Free Download: http://www.deprice.com/varmintz.htm

Enigmo (MumboJumbo)

Enigmo is a 3D puzzle game where you move various streams offlowing liquid so that the droplets get to their destination.Liquids (water, oil, and lava) fall from “droppers” and willbounce around the walls of a mechanism. You move and rotate intoposition various types of bumpers, sliders, accelerators, andsponges in order to divert the flow of the falling droplets. Thefaster you complete each level, the more bonus you will receive.The puzzles in Enigmo are mainly about studying the environmentand knowing the devices at your disposal. How does water reactwith the sponge? How does oil react with the bumper? What willhappen with the lava if you rotate the slider just a little bit?The game is made more complex by having to accomplish elementsin a certain order. You not only have to divert 50 drops ofliquid into the receptacle, you also have to first gain accessto the receptacle. There’s a lot about which to think, here, andit’s rare that I ever solved a puzzle correctly on the firsttry. Trial and error is the way to get through this game

Free Download: http://www.deprice.com/enigmo.htm

Pax Galaxia (Dio Games)

Pax Galaxia is a uniquely addictive real time strategy game ofstellar conquest. The difficulty ranges from extremely easy tonearly impossibly difficult. While the easy modes are suitablefor a fun couple of minutes trying to beat your time records,the more difficult ones will require all your concentration andthe mastery of all the tricks of the game to overcome thecomputer players.

There are more than thirty maps to choose from, and you canquickly make many more using the random map generator and theeasy to use in-game editor. You can choose between four levelsof difficulty and each map can be played multiple times witheach of the opposing forces. You’ll be entertained for months.

Free Download: http://www.deprice.com/paxgalaxia.htm

About the author:John Deprice loves weird games. His collection is publicallyavailable for free download at http://www.deprice.com/games.htm

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